![]() ![]() GameTrailers gave it a 9.0, noting that it is hard to imagine the slow-motion gameplay working in multiplayer. Vanquish was widely acclaimed by critics, with many reviewers praising the game's visuals, gameplay, innovation, fast pace, and over-the-top style, though some also criticized its short length, lack of multiplayer, mediocre plot, and corny dialogue. By the end of 2010, the game sold over 820,000 copies worldwide, and over 830,000 copies as of March 2011. The PlayStation 3 and Xbox 360 versions of Vanquish respectively debuted at number four (48,318 units) and number 14 (11,204 units) on Japanese sales charts during their release week. Reception VanquishĬlassic Game Room, TGN Times, īest Original Game Mechanic (Rocket Sliding) Vanquish is notable for introducing several innovations to the 3D shooter genre, including a fast-paced style of gameplay reminiscent of 2D bullet hell shooters, beat 'em up elements, and an original sliding-boost mechanic. The game was created by the team previously responsible for Resident Evil 4, including lead director Shinji Mikami. ![]() Having been in development since 2007, the game was released in October 2010. Vanquish ( ヴァンキッシュ, Vankisshu ?) is a third-person shooter video game developed by Platinum Games and published by Sega for the Xbox 360 and PlayStation 3 video game consoles.
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